Scalping
A strategy involving many small, quick trades to capture tiny price movements.
Full Definition
Scalping is a high-frequency trading strategy that aims to profit from very small price movements, typically 5 to 20 pips per trade. Scalpers may execute dozens to hundreds of trades per day, holding positions for seconds to minutes. Success requires tight spreads, fast execution, sharp discipline, and the ability to make quick decisions. The profit per trade is small, but high volume produces meaningful returns when win rate and average gain-to-loss ratio are favorable.
Scalping thrives on liquid pairs during peak sessions. The London/NY overlap from 8 AM to 12 PM Eastern is ideal because spreads are tightest and order flow is most predictable. Common scalping setups include fading quick overextensions against recent range highs and lows, trading breakouts of consolidation patterns, and entering on pullbacks to very short-term moving averages. The biggest challenges are transaction costs (spread plus commission) that accumulate across many trades and the discipline required to stick to tight stops and quick exits.
For example, a scalper targeting 5 pips per trade on EUR/USD with a 3 pip stop needs a win rate well above 50 percent to be profitable after costs. If the spread and commission are 1.2 pips per round-turn, a 5 pip winner is net 3.8 pips, while a 3 pip loser is net 4.2 pips. A 55 percent win rate produces 100 trades with 55 winners at $38 = $2,090 and 45 losers at $42 = $1,890, for just $200 net profit per standard lot. Scalping requires precision.
In copy trading, scalping strategies are challenging to replicate because small delays in signal transmission can turn a winning trade into a loser. SteadyFlowFX's 9 algorithms use trade horizons that allow for reliable copy execution across the 8 currency pairs. The verified Myfxbook 71.3 percent win rate and 1.73 profit factor reflect trades with enough time buffer to copy cleanly to subscriber accounts, rather than pure scalping which requires sub-millisecond latency.